Our Project-based learning through Design and Technologies series is designed to help teach students the content, skills and processes outlined by the Australian Curriculum Design and Technologies learning area. Through hands-on, real-world projects, four themes are covered - food and cooking, clothing and textiles, building and construction, and technological advancements. Get your students engaged and develop their process and production skills.
Year 2 features:
Contains a variety of real-life projects across the units of Food and cooking, Clothing and textiles, Building and construction and Technological advancements.
Projects include preserving strawberries; and designing and creating a costume for a literary character, a simple musical instrument and a working waterwheel.
The lessons and projects are designed to introduce young students to the design process and develop their process and production skills.
Australian Curriculum links:
Identify how people design and produce familiar products, services and environments and consider sustainability to meet personal and local community needs (ACTDEK001)
Explore how technologies use forces to create movement in products (ACTDEK002)
Explore how plants and animals are grown for food, clothing and shelter and how food is selected and prepared for healthy eating (ACTDEK003)
Explore the characteristics and properties of materials and components that are used to produce designed solutions (ACTDEK004)
Explore needs or opportunities for designing, and the technologies needed to realise designed solutions (ACTDEP005)
Generate, develop and record design ideas through describing, drawing and modelling (ACTDEP006)
Use materials, components, tools, equipment and techniques to safely make designed solutions (ACTDEP007)
Use personal preferences to evaluate the success of design ideas, processes and solutions including their care for environment (ACTDEP008)
Sequence steps for making designed solutions and working collaboratively (ACTDEP009)